BESM Fourth Edition Errata
~ Updated 7 October 2023 ~

This document compiles all identified significant errata for BESM Fourth Edition (#JPG800). Typos, grammatical structures, punctuation errors, minor math revisions, and text clarifications are not included unless they are deemed significant. Furthermore, most of these entries apply to the print edition only, since the PDFs on DriveThruRPG are updated periodically.

To report additional errors not identified in this document, please email info@dyskami.ca.

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Page 38 – Archfiend
The Template’s Mind Control Attribute should be changed to read:
“Level 2 (3), 10 Points – Mind Control (Narrow: Demons +1)”

The Template’s Summon Creatures Attribute should be changed to read:
“Level 4 (3), 8 Points – Summon Creatures (Dimensional -2; Narrow: Demons +1)”

Page 41 – Giant Living Robot
The Template’s Special Movement should read “Fast 2”

Page 45 – Homo Psyche
The Template’s Sixth Sense Attribute should be change to read:
“Level 2, 2 Points – Sixth Sense (Emotions, Psionics; Potent -1; Deplete +1)”

Page 56 – Table 05
The cost for the Exorcist Template should be 50, not 55

Page 82 – Change State
Last sentence of first paragraph change to read:
“Unless the Maximum Limiter (page 151) is assigned, the character can change into any state up to its Level allowance.”

Page 82 – Cognition
Clarified the use of Cognition at a distance by adding a sentence:
“When paired with the Area Enhancement, it can also represent a form of clairvoyance and clairaudience (perception of events at a distance).”

Page 96 – Ground Speed
Clarified the use of Ground Speed with items by changing first sentence in second paragraph:
“The Ground Speed Attribute grants land movement to an otherwise stationary object.”

Page 118 – Resilient
Resilient provides 10 Armour Rating against environmental conditions, rather than 5 (final paragraph of Attribute description).

Page 122 – Special Movement: Fast
Clarified that the speed doubling applies to all calculated ground movement speeds, including walking, jogging, running, and sprinting.

Page 147 – Targets
Clarified the use of Targets with Weapons by adding the following text:
“Characters do not normally assign Targets to Weapons. Instead, assign the Area or Spreading Enhancements.”

Page 151 – Imbue
Clarified that the Imbue effect of the Attribute itself cannot be granted to others

Page 214 – Deep-Sea Diving Suit
The Resilient Attribute cost should be 12 Points.
Total Point cost should be 15 Points [7 Point Item]

Page 216 – Wagon
The Ground Speed Attribute should be change to read:
“Level 1, 1 Point – Ground Speed (10 kph; Potent -2; Assisted: Draft Animals +1;
Road-Bound +1)”

Page 217 – Attack Helicopter
The Rocket Pods should be change to read:
“Weapon: Rocket Pods (Area -2; Helper -1; Range -4; Spreading -2; Ammo +1; Inaccurate +1)”

Page 219 – Assault Mecha
Superstrength should be Level 6 [24 Points]
Weapon: Missile Pack should be Level 16 (10) [32 Points]
Total Point cost should be 130 Points [65 Point Item]

Page 225 – Blowing Up Worlds
	Third sentence of paragraph change to read:
"Only weapons with sufficient assignments of the Area Enhancement to accommodate the planet's Awkward Size Rating are useful, since all other attacks simply do not affect a large enough section of the object to be noticeable."

BESM Naked Errata
~ Updated 7 October 2023 ~

This document compiles all identified significant errata for BESM Naked (#JPG801). Typos, grammatical structures, punctuation errors, minor math revisions, and text clarifications are not included unless they are deemed significant. Furthermore, most of these entries apply to the print edition only, since the PDFs on DriveThruRPG are updated periodically.

To report additional errors not identified in this document, please email info@dyskami.ca.

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Page 23 – Giant Living Robot
The Template’s Special Movement should read “Fast 2”

Page 24 – Homo Psyche
The Template’s Sixth Sense Attribute should be change to read:
“Level 2, 2 Points – Sixth Sense (Emotions, Psionics; Potent -1; Deplete +1)”

Page 55 – Resilient
Resilient provides 10 Armour Rating against environmental conditions, rather than 5 (first paragraph of Attribute description).

Page 57 – Special Movement: Fast
Clarified that the speed doubling applies to all calculated ground movement speeds, including walking, jogging, running, and sprinting.

Page 110 – Deep-Sea Diving Suit
The Resilient Attribute cost should be 12 Points.
Total Point cost should be 15 Points [7 Point Item]

Page 111 – Attack Helicopter
The Rocket Pods should be change to read:
“Weapon: Rocket Pods (Area -2; Helper -1; Range -4; Spreading -2; Ammo +1; Inaccurate +1)”

Page 113 – Assault Mecha
Superstrength should be Level 6 [24 Points]
Weapon: Missile Pack should be Level 16 (10) [32 Points]
Total Point cost should be 130 Points [65 Point Item]

Page 113 – Wagon
The Ground Speed Attribute should be change to read:
“Level 1, 1 Point – Ground Speed (10 kph; Potent -2; Assisted: Draft Animals +1;
Road-Bound +1)”

Page 115 – Blowing Up Worlds
	Third sentence of paragraph change to read:

BESM Extras Errata
~ Updated 26 December 2022 ~

This document compiles all identified significant errata for BESM Extras (#JPG812). Typos, grammatical structures, punctuation errors, minor math revisions, and text clarifications are not included unless they are deemed significant. Furthermore, most of these entries apply to the print edition only, since the PDFs on DriveThruRPG are updated periodically.

To report additional errors not identified in this document, please email info@dyskami.ca.

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Page 69 – Wound Difficulty Penalties
The final sentence in this section should read:
“These roll penalties increase major obstacles should the character drop below one-fifth their Health Point maximum.”
BESM Ikaris Errata
~ Updated 26 Mar 2024 ~

This document compiles all identified significant errata for BESM Ikaris (#DYS504). Typos, grammatical structures, punctuation errors, minor math revisions, and text clarifications are not included unless they are deemed significant. Furthermore, most of these entries apply to the print edition only, since the PDFs on DriveThruRPG are updated periodically.

To report additional errors not identified in this document, please email info@dyskami.ca.

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Page 47 – Aura Blaze Form
Tough Attribute should be deleted

Page 53 – Nircalla Tachibana
Stats should be Body 7, Mind 9, Soul 6, Attack Combat Value 9 (Unarmed 11),
Defence Combat Value 9, Health Points 95

Page 56 – Seliki
Energy Points should be 105 and reference to Hellcutter removed from Damage Multiplier

Page 59 – Verris Klen
Health Points should be 60 and Energy Points should be 80

Page 69 – Chimera
Total Points should be 85. Weapon: Claws and Fangs should have the Alternate tag with a total cost of 5 Points

Page 73 – Behemoth Dragon
Health Points should be 115 and Energy Points should be 50

Page 77 – Storm Dragon
Energy Points should be 135 and Damage Multiplier should be 5

Page 79 – Dryad
Attack Combat Value should be 8 and Defence Combat Value 10 with no Range modifiers,
Health Points and Energy Points should both be 70

Page 88 – Spellwraith
Attack Combat Value for Ranged Dynamic should be 14

Page 94 – Mercenary Mage
Point total should be 90
BESM Denizens of the Multiverse Errata
~ Updated 26 Mar 2024 ~

This document compiles all identified significant errata for BESM Denizens of the Multiverse (#DYS503). Typos, grammatical structures, punctuation errors, minor math revisions, and text clarifications are not included unless they are deemed significant. Furthermore, most of these entries apply to the print edition only, since the PDFs on DriveThruRPG are updated periodically.

To report additional errors not identified in this document, please email info@dyskami.ca.

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Numerous Cards – Final Point Totals
The final Point totals (at the bottom of the charts) for numerous cards are incorrect. The Point totals at the top of the cards are accurate. This includes the following cards:
Aiko Matsuda, Akari Lee, Blentha Knutur, Evelyn Smythe, Hana Serova, Iris Walker, Jack Dart, Jubokko, Kichikiltik, Lu, Malachite Bashe, Naresh Garewal, Shi-Yeon Nam, Simone Stewart,, Tetsu Joe, Timmy Reid, Tsubasa Shimizu, Yui Sugiyama, Yuji Nakata, Zandara Bolthart

AIM Psychic Spy
Energy Points should be 125

Alex Rodriguez
Unarmed Defence Combat Value should be 10

Arasa Harched
Massive Damage Point cost should be 3, Mind Shield should be Level 5 (5 Points)

Behemoth
Defence Combat Value should be 5

Besona
Attack Combat Value and Defence Combat Value should be 7 each

Elemas
Ranged Combat Values should be 7 Attack and 9 Defence, Final Point total should be 30

Golem
Attack Combat Value should be 6 with Ranged 4, Attack Mastery should be Level 4 (4 Points)

Hana Ito
Energy Points should be 85

Heaven Witch Junko
Magical Ranged Attack Combat Value should be 10

Hiroko Date
Primary values should be: Body 8, Mind 5, Soul 5; Health Points 65, Energy Points 50
Unarmed ACV should be removed

Iyala Isepti
Defence Combat Value should be 5

Jun Maruyama
Damage Multiplier should be 3

Kijuro Matsuda
Primary values should be: Energy Points 85, Damage Multiplier 8 (Ki Strike 11)

Kina Tenam
Primary values should be: Mind 7, Soul 4; Health Points 55, Energy Points 55

Kor Bloodgrip
Soul Stat should be 4

Kotomi Sakimoto
Damage Multiplier (Team and Sword) should be 8

Rin Okubo
Primary values should be: Body 5, Mind 5, Soul 5; Attack and Defence Combat Values 5 each

Robin Serrano
Defence Combat Value should be 7

Taratha
Damage Multiplier should be 5
BESM Retro Second Edition
~ Updated 25 Apr 2024 ~

This document compiles all identified significant errata for BESM Retro Second Edition (#DYS570). Typos, grammatical structures, punctuation errors, minor math revisions, and text clarifications are not included unless they are deemed significant. Furthermore, most of these entries apply to the print edition only, since the PDFs on DriveThruRPG are updated periodically.

To report additional errors not identified in this document, please email info@dyskami.ca.

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Page 43 – Mecha Pilot
Attributes should be Combat Mastery +1, Highly Skilled +2, Own a Big Mecha +3, Organisational Ties (Select One) +2

Page 45 – Samurai
Damn Healthy! should be +2 Levels and Heightened Awareness should be +2 Levels